Interactive classroom tools built at Riverside.
Rotate cuboids, wedges and pyramids to reveal the right-angled triangles hidden inside them.
Open interactiveMove students around a beach lighthouse and see the angle of elevation up to the light equal the angle of depression back down.
Open interactiveRotate the prism from the question and build the angle of elevation of E from A, one right triangle at a time.
Open interactiveDistance, speed, and acceleration visualised across live motion scenarios.
Open interactiveDrag to open an angle: when the arc is as long as the radius, the angle is one radian. Roll the radius around and a whole turn comes to 2π.
Open interactiveA sector is a fraction of the whole circle. Drag the angle and see the arc and the area as that fraction of 2πr and πr², then switch to radians and watch the 2π cancel to rθ and ½r²θ.
Open interactiveThe two compass constructions, step by step. Equal-radius arcs cross to bisect a segment at a right angle, or an angle into two equal halves. The compass point lights up at each step.
Open interactiveYour turn with the compass. Plant the point, sweep the arcs, then join the crossings. The crossings only appear if your arcs really cross, so an opening that is too small leaves nothing to join.
Open interactiveCongruent means one triangle fits exactly onto the other. Pick a test (SSS, SAS, AAS, RHS), press Match, and watch one triangle slide and turn to land on the other.
Open interactiveSame shape, different size. See why two triangles are similar (AA, SSS, SAS, enlarge to match), then use the equal ratios of matching sides to find a missing length.
Open interactiveEnlarge by scale factor k and every length grows k times, but area grows k² and volume grows k³. Count the unit squares and cubes to see why: square the ratio for area, cube it for volume.
Open interactiveA part-filled cone, where the water is itself a cone similar to the container. One-eighth full puts the surface at half the depth, not an eighth. Drag the surface, or work back from the volume with a cube root.
Open interactiveAll four symmetric properties as a single fold. Fold along the right line through the centre and the two halves land on each other, which is where every one of them comes from.
Open interactiveThe angle at the centre is twice the angle at the circumference on the same arc. Drag the points and the other three angle properties fall out of that one line, reflex case included.
Open interactiveAll four angle properties, proved a step at a time from a blank figure. Every proof starts by joining a point to the centre, because OA = OP = OB is the only fact doing any work.
Open interactiveRead speed and motion from distance–time graphs across three scenes.
Open interactiveDrag the points around a circle to see the tangent-chord angle equal the angle in the alternate segment, then step through the proof.
Open interactiveDrag a triangle and watch the segment joining two midpoints stay parallel to the third side and exactly half its length, then step through the proof.
Open interactiveDrive a car along a road and see how displacement s, velocity v and acceleration a connect, and why v = 0 is a turning point.
Open interactiveFind area to the x-axis, the y-axis, or between a curve and a line, then shift it across the axis to see which cases turn negative and which do not.
Open interactiveDrag a point along a curve to see where the function is increasing (dy/dx > 0) and decreasing (dy/dx < 0), and read off the ranges of x.
Open interactiveDrag a point to find where dy/dx = 0, and classify each stationary point as a maximum, minimum, or point of inflexion with the second derivative.
Open interactiveDrag a point along a curve to see the tangent and the normal, and why the normal gradient is −1 over the tangent gradient.
Open interactiveDrag a point along a curve and shrink h to watch the chord PQ become the tangent, so its gradient closes in on dy/dx.
Open interactiveSweep along a curve and plot its gradient at every point. Those gradients trace out the derivative, showing why x² gives 2x and sin x gives cos x.
Open interactiveDrag a line across the curve and every crossing lights up as a solution, so students find all the answers in the range, not just the one the calculator gives.
Open interactiveDrag a point round the unit circle, where cos θ and sin θ are simply its coordinates. The acute reference angle gives the size and ASTC gives the sign, so tan of an obtuse or reflex angle stops being a guess.
Open interactiveWatch each wave draw itself as a point sweeps the unit circle. sin is the height, cos is the base, and tan is the gradient of the line to the point.
Open interactiveDrag a, b and c to stretch, squash and lift a sine, cosine or tangent graph, and read the amplitude, period and midline straight off the equation.
Open interactiveWatch a curved scatter straighten when you plot the right axes, then read the constants off the gradient and intercept.
Open interactiveDrag two lines to a right angle, then watch a quarter turn show why their gradients multiply to make −1.
Open interactiveDrag P until it is equidistant from A and B to trace the bisector, then step through finding the line's equation from the midpoint and perpendicular gradient.
Open interactiveDrag the centre and a point on the circle; (x − a)² + (y − b)² = r² falls out of Pythagoras on the radius, with the general form on a second tab.
Open interactiveDrag the point of contact around the circle; the tangent stays perpendicular to the radius, and its negative-reciprocal gradient gives the tangent's equation.
Open interactiveTwo points on a circle share a perpendicular bisector that runs through the centre. Slide the centre along it to see that two points alone don't fix a circle.
Open interactiveThree points fix a circle. Step through the perpendicular bisectors of two chords; where they cross is the centre, and the radius gives the equation.
Open interactiveA circle through two points, with its centre on a given line. Solve the perpendicular bisector of the chord and the line together to find the centre, then the equation.
Open interactiveDrag a parabola up and down and watch b² − 4ac decide it: cutting the x-axis twice, just touching, then missing it entirely.
Open interactiveDrag a point on y = aˣ and watch its mirror image land on y = logₐ x: a log is just the inverse of an exponential.
Open interactiveWatch Pascal's triangle build from the sum of pairs, and click a cell to see where each term of the expansion comes from.
Open interactiveThe remainder when you divide by (x − a) is just P(a), the height of the curve. Drag the marker until the height hits zero to find a factor.
Open interactiveDrag a line across a curve. Two crossings slide into one, then none, exactly as the substituted quadratic runs out of roots.
Open interactiveCut the bx rectangle in half, slide one piece under the square, and the corner that finishes it is exactly what you take back off.
Open interactive